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41. Finally change Caldari damage bonus - in Player Features and Ideas Discussion [original thread]
Only if we also get these: - Lasers with Explosive and Kinetic damage - Hybrids with Exlosive and EM damage Would you be ok with those? For those whining about Minmatar having pure damage type selection: That selection is limited to only few amm...
- by Tobias Hareka - at 2013.08.31 14:47:00
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42. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Danica Fox wrote: energy grid upgrades is another 5 u need @x2 Important support skill. Quote: and adv weapon upgr @ 5 is a x6 skill Another important support skill. CCP, allow us to train this to level 6. Pretty please.
- by Tobias Hareka - at 2013.08.31 12:22:00
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43. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Why some hisec mission runners don't understand that damage + tracking speed bonus for that module would be really bad? You want more damage? Ok, tracking speed should drop dramatically.
- by Tobias Hareka - at 2013.08.31 10:26:00
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44. Marauder Buff: Mini-Siege Mode... - in Missions & Complexes [original thread]
stoicfaux wrote: Paladin + Pithum C MSB + DCII + EM II + Therm II + siege mode = ~186 non-siege tank -> ~500 tank versus Sansha. I don't even...
- by Tobias Hareka - at 2013.08.30 20:34:00
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45. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Alsyth wrote: In hi-sec: station huggers will be delighted. Good enough self rep, immune to ewar... This is an horrible thing. Try to dock when you have weapon flag...
- by Tobias Hareka - at 2013.08.30 13:33:00
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46. NEW bounty hunting system/High sec revamp. - in Player Features and Ideas Discussion [original thread]
amsdklwaekwe wrote: Remove concord, faction navies can still attack criminals but they will have to be initiated by a distress signal from a player and there will be a timer before they arrive counting down and showing. Many years ago Conc...
- by Tobias Hareka - at 2013.08.30 13:20:00
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47. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Deacon Ix wrote: Tobias Hareka wrote: Deacon Ix wrote: Desperately needs a Damage bonus when in deployed mode to make them viable in PvP, (and make them more like mini Dreads) "Let's obsolete pirate battleships." No? Maybe / Maybe...
- by Tobias Hareka - at 2013.08.30 13:02:00
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48. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Deacon Ix wrote: Desperately needs a Damage bonus when in deployed mode to make them viable in PvP, (and make them more like mini Dreads) "Let's obsolete pirate battleships." No?
- by Tobias Hareka - at 2013.08.30 11:10:00
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49. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Not sure if beging for strontium bay or not. Why would you do that when they are finally tweaking Marauders to match their description? "Geared toward versatility and prolonged deployment in hostile environments "
- by Tobias Hareka - at 2013.08.30 11:02:00
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50. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Agent Eagle Zero wrote: Tobias Hareka wrote: Agent Eagle Zero wrote: The Bastion module gives equal bonuses to optimal and falloff. Shouldn't it be a double bonus for falloff, just like for example the Tracking Enhancer or Tracking Comput...
- by Tobias Hareka - at 2013.08.30 10:58:00
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51. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Random Woman wrote: CCP Ytterbium wrote: The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those Someone wan...
- by Tobias Hareka - at 2013.08.30 10:29:00
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52. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Agent Eagle Zero wrote: The Bastion module gives equal bonuses to optimal and falloff. Shouldn't it be a double bonus for falloff, just like for example the Tracking Enhancer or Tracking Computer? Otherwise the autocannon Vargur and in lesser d...
- by Tobias Hareka - at 2013.08.30 10:19:00
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53. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: The capacitor amount number is way off. The current base capacitor is 7031, so one of the two numbers is off. /my guess is 8000 capacitor is correct, 9406 seems like an extremely strange and not round number Base capacitor...
- by Tobias Hareka - at 2013.08.30 10:08:00
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54. Freedom for Freighters - in Player Features and Ideas Discussion [original thread]
Meyr wrote: There has been an awful lot of people in the Industrial rebalance thread commenting that ships can be fit with more tank in return for less cargo. Why not let Freighter pilots make that same choice? Do you know what you're asking...
- by Tobias Hareka - at 2013.08.30 07:48:00
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55. Freedom for Freighters - in Player Features and Ideas Discussion [original thread]
Vanessa Vasquez wrote: Tobias Hareka wrote: Slots are fine if some changes will be made to freighters: Med slots: - reduced shield hitpoints - reduced speed Low slots: - reduced cargo capacity - reduced armor and hull hitpoints - reduced a...
- by Tobias Hareka - at 2013.08.29 19:23:00
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56. Freedom for Freighters - in Player Features and Ideas Discussion [original thread]
Slots are fine if some changes will be made to freighters: Med slots: - reduced shield hitpoints Low slots: - reduced cargo capacity - reduced armor and hull hitpoints - reduced agility
- by Tobias Hareka - at 2013.08.29 15:14:00
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57. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add module that when activated will increase velocity and agility of targeted ship.
- by Tobias Hareka - at 2013.08.28 13:18:00
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58. Combat Recon: DECLOAK BUBBLE. - in Player Features and Ideas Discussion [original thread]
The Spod wrote: Note: CR's cannot fit a covert cloak. Is this "let's balance this really stupid idea by adding penalty to ship it already has"?
- by Tobias Hareka - at 2013.08.28 12:44:00
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59. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Laundry service to stations.
- by Tobias Hareka - at 2013.08.28 11:08:00
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60. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add one battleship for each race that can use capital weapon systems.
- by Tobias Hareka - at 2013.08.28 10:47:00
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